Magicka Level 1

Ghost Words

Requirements: A gesture that takes an action.
Effect: The caster can choose one person to communicate with remotely. The caster and target must talk aloud, however, and the spell only lasts five minutes.

Create Water

Requirements: A miniscule moment of meditation that takes an action.
Effect: You create clean, spring water, enough to fill two barrels. This water also purifies any food it touches. You may not create water anywhere you cannot see…like a lung.

Nature's Guiding Light

Requirements: A miniscule moment of meditation that takes an action.
Effect: An object (about the size of a torch or less) of your choice shines like a torch.

Flare

Requirements: A miniscule moment of meditation that takes an action.
Effect: A flare is cast. Harmless to most, but useful if lost.

Little Annoyances

Requirements: A quick incantation that takes an action.
Effect: The caster creates two vermin-sized illusions for every success level of the spell. The illusions cannot convey pain, and are far from solid. Any attempt to touch the vermin will reveal this - the spell itself lasts for a number of minutes equal to the success levels of the spell.

Resistance

Requirements: A quick incantation and hand gestures that take an action.
Effect: The caster gains temporary armor, equal to his or her WILL score for a number of rounds equal to his or her success levels. It functions as and stacks with any worn armor.

What Was That?

Requirements: A quick incantation that takes an action.
Effect: The caster momentarily distracts a single person for one round. This does not freeze them or render them immobile - it merely takes some of their attention away from something else.

Bung Drop

Requirements: A quick incantation that takes an action.
Effect: Exudes a vile stink in a five foot radius of the caster's choice.

Magic Missile

Requirements: A quick incantation that takes an action.
Effect: Launching as many bolts of arcane magic as the caster's Willpower score, this deals WILxSLs damage and can hit multiple opponents.

Pitter Petal

Requirements: A quick incantation that takes an action.
Effect: Exudes the sweet scent of <flower of choice> in a five foot radius of the caster's choice.

Telekinesis

Requirements: A quick gesture that takes an action.
Effect: The caster can use a WILL/Arcana score (the roll to cast the spell) to throw an object and deal damage using the WILL score to calculate damage and distance.

Shimmer

Requirements: A quick incantation that takes an action
Effect: Causes metal to glisten and glitter for ten minutes x Success Level.

Violent Promise

Requirements: A quick incantation that takes an action
Effect: Ominous drums play for ten minutes x Success Level. They can be rather fearsome.