Magicka Level 2

Mirror, Mirror

Requirements: A quick incantation that takes an action.
Effect: A glamour that not only dolls up caster - it makes him slightly more symmetrical and generally attractive, too. Bestows a +1 Attractives for twenty minutes x Success Levels.

More Annoyances

Requirements: A quick incantation that takes an action.
Effect: The caster creates thirty vermin-sized illusions for every success level of the spell. The illusions cannot convey pain, and are far from solid. Any attempt to touch the vermin will reveal this - the spell itself lasts for ten minutes x Success Level.

Aegus

Requirements: A quick gesture and incantation that take an action.
Effect: The caster summons a small, invisible shield that uses the caster's SL in the spell to determine it's armor bonus. It floats in front of the caster.

Cat's Grace

Requirements: A miniscule moment of meditation that takes an action.
Effect: Grants a +2 bonus to Dexterity for a number of rounds equal to your success levels, and doubles movement speed.

Charm Animal

Requirements: A miniscule moment of meditation that takes an action.
Effect: Makes one small animal your friend.

Detect Flora & Fauna

Requirements: A miniscule moment of meditation that takes an action.
Effect: Detect and have knowledge of all animals and plants in a forty yard radius.

Endure Elements

Requirements: A miniscule moment of meditation that takes an action.
Effect: Survive in severe (but not extreme) environments such as the tundra or a desert.

Shillelagh

Requirements: A miniscule moment of meditation that takes an action.
Effect: For a number of rounds equal to the success levels of your roll, your staff or club does 2 x Willpower per Success Levels extra damage.

Jack in the Box

Requirements: A quick incantation that takes an action.
Effect: Imbues a button or other small object with a horse sized illusion that can be triggered based on the caster's specifications or at his will. They are one-shot items, and examples include a small wyvern that jumps up and flies away, indigo flaming lettering or mere smoke and mirrors.

Sleight of Hand

Requirements: A quick incantation that takes an action.
Effect: Pull large objects from sleeves and small objects from orifices. The chanter is given a momentary sleight of hand similiar to those of street charlatans - except he's using actual magic to achieve the same effect. Lasts ten minutes x Success Levels.

Verminized

Requirements: A quick incantation that takes an action.
Effect: The caster creates two vermin-sized critters for every success level of the spell. The critters are completely real and can definitely bite and scratch. They do as much damage as a large rat. The spell itself lasts for a number of minutes equal to the success levels of the spell. These critters can die.

A Shiver Down the Spine

Requirements: A quick incantation that takes an action.
Effect: The caster calls forth a small breeze reminiscent of a cold grave - enough to spook the weak of heart. The spell itself need not manifest itself as a cool breeze - it could merely be something else that causes the victim to get a shiver down his spine. This affects as many people as there are success levels.

That Homey Feeling

Requirements: A quick incantation that takes an action.
Effect: The target feels slightly more at-ease than he would otherwise. Whether this a stray memory or the smell of mama's home cooked pie, no one knows. Suffice to say, he gets a warm fuzzy. Affects as many people as there are success levels.

Frosted Tips

Requirements: A quick incantation that takes an action.
Effect: A number of weapons or projectiles is coated in a thin sheen of arcane frost, and when the weapon hits it's base damage is counted as having been three points higher (it adds +3 to base damage of the weapon).

Forecefull Hello

Requirements: A quick incantation and gestures that take an action.
Effect: The caster can emit a small amount of electricity out of his or her hands. This deals WILL/SL damage to a target and if conducted through metal deals even greater damage (x1.5) and has a stunning effect (the target must beat the original spells roll in a CON/CON roll or be knocked out for a number of rounds equal to the difference in success levels rounded up). Remember that most weapons have wooden hilts or parts - so they disperse the electricity.

Somber Strings

Requirements: A quick incantation that takes an action.
Effect: Ominous score plays for thirty minutes x Success Level.

Mother's (Soy) Milk

Requirements: A quick incantation over tepid, still water that takes an action.
Effect: The liquid blessed, once consumed, will heal the drinker 2 x SL x WILL of the original caster. Only two may be in existence per caster.