Magic just might be a living thing, considering how precocious it can be. Old spells might not always cut it, and you might need to research a new one that fits your current needs more closely. Each spell is at least Power Level I to cast, and the rest is determining exactly what Power Level the newly researched spell is.
Persons Influenced
PEOPLE AFFECTED | COST |
---|---|
1 | +1 PL |
2-10 | +2 PL |
Up to 100 | +3 PL |
A village | +4 PL |
A town | +5 PL |
Rome | +6 PL |
The Continent | +7 PL |
Effect Strength
This determines, eh, how powerful the spell is. The intensity of the effects it's produces.
Minor: it doesn't really do much to the victim. It might cause minute irritation or illusions, but it will not significantly hurt or heal someone. Examples: Summoning magical candle light, or causing someone's hair to turn grey. It doesn't add to the cost of the spell.
Magical: This spell can hurt people, cause larger illusions, and break smaller objects. This does not cover any kind of transmutation, just the ability to hurt or heal. Examples: damage equal to cast's willpower for every SL after 11, extinguishing fire, destroying all the vases in a room. +2 Power Levels.
Astonishing: This spell can alter passions, affect senses, injure people and even sculpt matter. Creatures can be summoned at this level. Examples: 2xWILLPOWER damage per Success Level after 2, destroying metal or brick, giving someone really realistic hallucinations, summoning a demon, turning someone blind, a minor love spell. +3 Power Levels.
Awesome: This can literally transform people into something else. Destruction is heightened, as is healing. True transmutation happens at this level. Examples: 3xWILLPOWER damage per Success Level, summon a Little Bad, turning metal into sand or the air into a wall. Lead into gold. +4 Power Levels.
Biblical: Play with people's souls, forces of nature, create an invisible tower, and other wondrous works. Examples: Switching souls. Resurrection. Summoning Typhoeus. +5 Power Levels.
Effect Strength
DURATION | COST |
---|---|
Instant | +0 PL |
1 turn/SL | +1 PL |
1 minute/SL | +2 PL |
1 hour/SL | +3 PL |
1 day/SL | +4 PL |
Permanent | +5 PL |
Spell Requirements
Requirements | COST |
---|---|
Household herbs, spices, etc. | +0 PL |
Lengthy Ritual- 1 hour to several hours, even for Sortiari | -1 PL |
Rare animal sacrifice, herbs, human sacrifice, etc. | -2 PL |
Extremely rare…one of a kind beast sacrifice, a 500 year old tomato, etc. | -3 PL |
Requires very specific conditions. Winter Solstice in a specific fountain in Gaul, etc. | -4 PL |
A chance to cast it only happens once in years. A solar eclipse, or it might need you to sacrifice Pluto…you only get one shot | -5 PL |